Bethesda has revealed that it looked to its own Fallout 3 for influence when it came to fixing The Elder Scrolls V: Skyrim's difficulty curve.
Speaking to Official Xbox Magazine in the UK, game director Todd Howard acknowleged that the fact monsters levelled with you in Elder Scrolls IV: Oblivion was an issue for fans.
"It's similar now to what we did in Fallout 3," he revealed, "where we changed it a lot. We now have the ability to set a dungeon and say that 'this dungeon is this hard', so when you come in it will look at you and adjust its difficulty level. But it might be much harder, just because of what it is.
"It also saves the state of the monsters. So if you come in and at the side it says, 'okay, this is going to be hard for your character' - and it might be much easier because of how we set it - but it won't change its difficulty if you leave."
OXM's massive 16-page preview of the game also reveals that Skyrim's Greybeards will act as its 'Jedi Masters' - passing on wisdom to your character.
Skyrim is set two centuries years after predecessor Oblivion. The land of Skyrim has erupted into civil war after the assassination of its King, whilst god Alduin arises to destroy the world.
The title is due for release on 11/11/11 across the globe, on PS3, 360 and PC.