Michel Ancel says sequel ""is a very ambitious game""
The confirmation comes via a video interview with Toulouse Game, which has been translated by the ever-resourceful NeoGAF community.
"We are in an active creation stage and at this moment we are only focusing on the game and making it the best game that we can," said Ancel.
When quizzed about platforms the Rayman creator said the dev team is currently too focused on realising its ambitions to think about platforms.
"That decision would just distract us from that objective. I can say that it's a very ambitious game and we need some tech to achieve that ambition," he said. "We focus on the game. We create it first, then we'll see what can run it. We don't say 2013 because we don't know when it will come. We're working to create a great game and it needs more tech."
A BG&E 2 teaser video released last year showed Jade, the first game's protagonist, parkouring around a city. According to Ancel, the use of parkour pre-dates Mirror's Edge and is more in line with Assassin's Creed, another Ubisoft property.
"We had this concept even before Mirror's Edge launched. And we have a different approach to the first person perspective that Mirror's Edge has. Prince of Persia and Assassin's Creed are closer to what we have in mind with the control of the character in a third person perspective," he said.
"We use a very dynamic camera that shakes a lot during the action to add life to the camera, giving the impression of an action news cover team following Jade. Maybe that could be similar to Mirror's Edge but the game itself is very different."
Since the interview went live, what is believed to be an in-engine shot of the game has appeared on AGB. Admittedly there's not much that distinctly identifies it as Beyond Good & Evil 2, other than what looks like the Daï-jo staff Jade uses to smack enemies about. Judge for yourselves.
Last year Ancel admitted that his studio has been working on the game "for a long time", and that "some technical issues" contributed to its move to next-gen.
The confirmation comes via a video interview with Toulouse Game, which has been translated by the ever-resourceful NeoGAF community.
"We are in an active creation stage and at this moment we are only focusing on the game and making it the best game that we can," said Ancel.
When quizzed about platforms the Rayman creator said the dev team is currently too focused on realising its ambitions to think about platforms.
"That decision would just distract us from that objective. I can say that it's a very ambitious game and we need some tech to achieve that ambition," he said. "We focus on the game. We create it first, then we'll see what can run it. We don't say 2013 because we don't know when it will come. We're working to create a great game and it needs more tech."
A BG&E 2 teaser video released last year showed Jade, the first game's protagonist, parkouring around a city. According to Ancel, the use of parkour pre-dates Mirror's Edge and is more in line with Assassin's Creed, another Ubisoft property.
"We had this concept even before Mirror's Edge launched. And we have a different approach to the first person perspective that Mirror's Edge has. Prince of Persia and Assassin's Creed are closer to what we have in mind with the control of the character in a third person perspective," he said.
"We use a very dynamic camera that shakes a lot during the action to add life to the camera, giving the impression of an action news cover team following Jade. Maybe that could be similar to Mirror's Edge but the game itself is very different."
Since the interview went live, what is believed to be an in-engine shot of the game has appeared on AGB. Admittedly there's not much that distinctly identifies it as Beyond Good & Evil 2, other than what looks like the Daï-jo staff Jade uses to smack enemies about. Judge for yourselves.
Last year Ancel admitted that his studio has been working on the game "for a long time", and that "some technical issues" contributed to its move to next-gen.