Dragon Age 2 (360 version)
Dragons, thieves, elves, warriors, mages, Darkspawn…well maybe not so much Darkspawn. I’ll get to that later.
Dragon Age 2 is the sequel to EA and Bioware’s highly praised RPG Dragon Age: Origins. It released on the PC, PS3, and 360 on March 8th(NA), 2011. With so much to live up to with RPG standards and the continuity of the Dragon Age mythology does the sequel hold up?
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There is so much to tap into for this game its hard to find a place to start on so lets talk first about how it relates the original. DA2 gives you the opportunity to import any of your saves from DA1 and lets you continue the tale that is told in Ferelden. DA2 takes place a few years after DA1. You are Hawke, a wanderer whose goal is to earn gold and make a name for yourself. Unlike in DA1 where you had an immediate quest to eradicate the Darkspawn that reeked havok in your homeworld, in DA2 the real mission is to gain fame and to live a life.
The only Darkspawn you face is the “Demo” section of the game at the beginning of your journey. The main enemies you face are spiders, dragons, humans, dwarves, elves, & Qunari. I know it seems confusing to play a game with no real purpose but that is the genius in Bioware’s design.
As Hawke you can choose to become a Mage, Warrior, or Rogue. Each class has distinct traits, abilities, skills, and dialogue options. You’re sister is a Mage Apostate whom you have to protect from Templars and other dastardly characters.
DA2 has a fantastic ability to pull you into a plotline or a situation. The emotion that comes from saving a weak merchant or discovering your mother has been desecrated into a Frankenstein-like monster adds a lot of depth into how you see your character and how you want to portray yourself in your world. There are a lot of chances to be cruel and malicious and there are chances to redeem yourself with kindness or generosity. There is no scale of Evil or Good just the reminder of “what goes around, comes around.” Your actions dictate how the land works.
The Majority of DA2’s plot is for you to gain fame and prosperity. Your tale is told in a “Tarantino-style” way, in which Varric, your dwarven comrade, is captured and is forced to tell your story in order for a Templar to find and understand you. Your Gameplay is often interrupted by a cinematic in which Varric narrates your actions. It’s a fun way to play your story and the added dialogue boosts the plot.
Moral decisions play a big part in this game. Your faithfulness to your friends and companions will be tested. Fair warning. This element actually makes you think before you choose a dialogue option rather than skipping through the conversations.
To be blunt DA2 looks a lot like DA1. The big differences are as follows: level design is detailed and simplified, characters are more rendered and conversations are better acted, and the landscape and color schemes are better. What has stayed the same? Bioware has a tendency to always have the same glitches in graphics all the way back to Star Wars: Knights of the Old Republic. Cinematics can jump and skip, change height and width within your TV screen, and sometimes you can walk right through walls or objects. DA2 has all of these flaws.
Similar to DA1 in a lot of ways but Bioware has simplified almost everything. Your action wheel is still present and can control all aspects of battle. There is no change in its execution, but there is a big improvement in the actions of your companions. Your companions are better at deciding what to do with their mana/stamina and rely on their battle tactics rather than standing around taking damage like in DA1. All of your comrades rely on you as their leader; mages will heal you and bolster your armor and attack, Rogues will lay down heavy ranged fire around your area, and warriors will use their power and defense to protect you. In DA1 you had to manage all of the characters on the battlefield at the same time which made fighting a very tiring exercise, but in DA2 you hardly ever have to change characters and you can concentrate on your own actions and decisions.
One Glitch that has poisoned my Gameplay is when Hawke refuses to attack an enemy. At random times Hawke will unsheathe his/her weapon but will not follow your instructions to attack, which forces you to walk around the battlefield until the “imaginary lines of programming” end and you pull a U-turn and attack your foes. It is very annoying and close to the point of making you turn off the game at times.
Another one of Bioware’s “traditions” or “calling cards” is a glitch in the combat system where a split second right before combat the game lags or skips causing the Gameplay to pause for a brief moment. This hints at an upcoming battle. In the same case, any area that is wide and squared off is going to be used as a battleground. Narrow pathways and corridors provide a direction, but bigger open rooms provide space to fight.
Micro-managing at its not so best. DA1 had a better inventory system. In DA2 the quantity of good items/weapons is lacking. You are able to find the best weapon and armor that works for you before you hit the halfway mark of the game. This means all of the items you loot are worthless to you and you “junk” them and sell them for silver and gold. It disappoints those who are always on the lookout for something better. Your companions no longer need different armor. They come equipped with never-changing pieces of armor that you can upgrade at random merchants. You can change their weapons but just like your equipment; you find the best stuff fast.
Stores are now stream-lined and quick to enter and exit from. No more dialogue with the vendor, just toggle the shop and you can sell and buy at your free will. Barring that you will be selling far more than buying I assure you.
Exploration and Travel
DA2 can be called a Linear RPG. Not an open-world RPG. What this means is that Dragon Age 2 gently forces you follow a set path of missions. You cannot pick and choose jobs or mission like you could in DA1. Yes you can opt out and decline a lot of jobs but you would lose a lot of XP, gold, and miss out on some of the more outrageous missions and dialogue situations.
DA2 is set in the Free Marshes and you live in Kirkwall. The game spans a decade and your story is told in parts from year to year. You can travel outside of the city, but only a certain mission. There are different areas of the map you can travel to at either day or night. This lovely feature adds more depth onto missions that need the atmosphere of time. Think of a stealth mission at night for example.
The Compass and map have been changed a little but it is clear that you cannot get lost in DA2. There are only two directions; where you came and where you need to go.
+ Story and Progression
+ Decision Making and Dialogue
+ Graphics and Satisfying Visceral Combat
- Bioware’s Infamous glitchs
- Character Cusomization and Item/ Weapon Quality/Quanity