In an interview with Edge magazine (excerpted by Eurogamer), Interplay president Eric Caen reconfirmed the company's plans to launch a beta of the MMO Fallout Online in 2012. He also specified that the "second half of 2012" will see the release of the commercial game.

Thanks to the ongoing legal troubles with Bethesda, responsible for Fallout 3 and New Vegas, Interplay is in the unique position of trying to promote its game without being able to show it -- because, according to Caen, "anything we show will help Bethesda in their fight." Of course, Interplay staffers are free to go to the store and pick up the current Fallout releases for themselves, which they are doing.

"What I can say is that of course we're playing what Bethesda is doing," Caen said. "We appreciate some portions of it, and we're not necessarily fans of everything. I think they miss a lot of the humor, and the fans seem to agree with that." To that end, the Fallout MMO is intended to be "extremely funny."
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This isn't the only bug Kotaku's heard about. It is one of the best ones, though. The dog eye bug and moonwalking dog are good, too. As are the phantom computers and the ceiling head. Other bugs supposedly include error messages that the game's downloadable content cannot be found and save corruption issues.

Kotaku is reaching out to the game's developer to see if there are plans to patch Fallout: New Vegas and will update if we hear back.

Update: Patches are coming. Pete Hines, marketing man at Fallout studio Bethesda Softworks, tells Kotaku that "We are currently working on releasing patches/updates as quickly as possible for Fallout: New Vegas, for all platforms. Announcements regarding the patches are forthcoming." He advises anyone seeing this head-turning bug to re-verify their files on Steam, as the issue is due to a "corrupt mesh file." Also notable: The head-turning bug here was highlighted two days ago in a blog post by one of the game's producers, who identified it as a known bug that was "eradicated" prior to the game's official release.
As if there was any doubt, Bethesda Softworks reveals plans to support Fallout: New Vegas with downloadable game add-ons, with an Xbox 360 exclusive pack coming out first. Hopefully they'll work this time. Having released several downloadable add-ons for Fallout 3, it comes as no surprise that Bethesda has big plans for Fallout: New Vegas post-launch content. The cavalcade of downloadable goodness kicks off exclusively on the Xbox 360 sometime after the game's launch tomorrow.

"We're excited to continue the partnership between Bethesda and Microsoft, and build on the success of the game add-ons released for Fallout 3 on Xbox LIVE," said Pete Hines, VP of Marketing and PR of Bethesda Softworks. "Fans will once again be able to continue their experience in the Fallout universe with the add-on packs planned for after the launch of the game."
Will there be Elvis songs?

Sorry guys, no Elvis in FNV.

We felt we were better off getting a wide variety of music than getting a single Elvis song.

Asked about components for ammo crafting:

You can occasionally find boxes of primers, boxes of cases, or jars of powder on merchants (usually at the Gun Runners).

About fast travel in hardcore mode:

In Hardcore mode, fast travel only works if you won't die due to dehydration/starvation/etc. during the time it takes to get there. So there are *some* limitations on it.

If you travel a long distance you are likely to have your H20/FOD/SLP meters lighting up when you get to your destination.

The PipBoy shows exact values (as with RAD in F3), but the HUD has pop-ups for general "danger".

When you hit the first level of badness, the three letter abbreviation will pop up but be dim and HUD-colored. So if your HUD is set to blue and you hit Minor Dehydration, it's a dark blue, semi-opaque H20.

When you hit the second level, it's normal HUD color, fully opaque. No messin' around, get some H20.

At the third level, it turns red. At the fourth level, it slowly pulses red. At the fifth level... http://tinyurl.com/32rokgl

There are five abbreviations that can show up on the HUD: H20, FOD, SLP, RAD, and LMB. With limbs the color changes as more of your limbs are crippled. Just in case you forget that your torso, both legs, and both arms are piles of mush.

Minimum Strength requirements:

Melee/unarmed weapons for which you do not meet the STR requirement inflict an attack rate penalty instead of an accuracy penalty.

                    This general formula also applies to weapon soft skill requirements. Miniguns have a high STR/high Guns requirement, so if you try to use one with a 3 STR, 20 Guns, you're going to be a virtual Don Knotts starring in the Shakiest Gun in the Mojave.

Humans don't wield miniguns in real life. Humans use miniguns mounted on objects. Even the one Jesse Ventura used in Predator required enormous effort to carry around and was powered by two truck batteries. There's also the problem of ammunition weight. They're not infantry weapons -- not yet, anyway. Superheroes only!

Minimum skill requirements:

Yes, it's the (soft) skill requirement for the weapon. Early weapons have no numeric skill requirement even though they are (obviously) tied to a specific skill. More powerful weapons have higher skill requirements. If you don't meet the requirements, the weapon will either be less accurate or your attacks will be slower. The top-tier weapons in the game have a 100 skill requirement (e.g. the AMR, Gatling Laser).

So if you neglect Energy Weapons for half the game and pick up a Gauss Rifle, you will have some pretty swervy aim. As with STR requirements, you can still use the weapon if you don't meet the requirement, but you're really ineffective with it.

In response to ammo questions

First, ammo types can alter, among other things, the projectile being used, including the number of projectiles per round consumed (particularly useful for buckshot/slugs).

Second, ammo types can be switched through the PipBoy inventory menu or in real-time by using a hotkey.

You equip the ammo in the ammo section of the inventory. It works pretty much like equipping weapons or apparel but any ammo that is invalid for your current weapon is "dark" (like a broken piece of gear would be).

This news was researched by TheJonixdo
Required Character Level: 14
As a purifier of the wasteland, you do plus 50 percent damage with melee and unarmed weapons against centaurs, nightstalkers, spore plants, spore carriers, deathclaws, super mutants, and feral ghouls

The Professional
Required Character Level: 6
Required Attributes/Skills: Sneak 70
Up close and personal, that's how you like it. Your sneak attack criticals with pistols, revolvers, and submachine guns, whether guns or energy weapons, all inflict an additional 20 percent damage

Pack Rat
Required Character Level: 8
Required Attributes/Skills: Intelligence 5, Barter 70
You have learned the value of careful packing. Items with a weight of two or less weigh half as much for you.

Math Wrath
Required Character Level: 10
Required Attributes/Skills: Science 70
You are able to optimize your Pip-Boy's VATS logic, reducing all AP costs by 10 percent.

Long Haul
Required Character Level: 12
Required Attributes/Skills: Endurance 6, Barter 70
You have learned how to pack mountains of gear for the long haul. Being over-encumbered no longer prevents you from using fast travel.

Shotgun Surgeon
Required Character Level: 6
Required Attributes/Skills: Guns 45
Your precision with a scattergun is something to behold. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's damage threshold.

Required Character Level: 8
Required Attributes/Skills: Guns 45, Melee 45
You do 25 percent more damage when using any revolver, lever-action firearm, dynamite, knife, or hatchet.

Jury Rigging
Required Character Level: 14
Required Attributes/Skills: Repair 90
You possess the amazing ability to repair any item using a roughly similar item. Fix a trail carbine with a hunting rifle, a plasma defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows…except you.

Rad Child
Required Character Level: 4
Required Attributes/Skills: Survival 70
You truly are a rad child. As you go through the increasingly devastating stages of radiation sickness, you will regenerate more and more health.

Laser Commander
Required Character Level: 22
Required Attributes/Skills: Energy Weapons 90
From the humble laser pistol to the mighty Gatling laser, you do plus 15 percent damage and have plus 10 percent chance to critically hit with any laser weapon.

You can call the devices the U.S. Army is testing out at Fort Dix in New Jersey wrist mounted phosphorescent OLED Displays is you want. We're calling them PIPBoys. What the gentleman in the photo here is looking at is one of eight wrist mounted phosphorescent OLED Displays delivered to the U.S. Army for testing by Universal Display. The organic light emitting diode display is mounted on thin, flexible metal foil, which in turn is mounted on a wrist-wrapping housing to create a fully functional display and communication device.

LG Display created the 4.3" QVGA full-color, full-motion AMOLED displays using amorphous-Silicon TFT backplanes crafted on flexible foil. Then Universal Display used its full-color PHOLED technology to create the front plane. The entire unit was designed and implemented by L-3 Display Systems.
The devices were presented to the military for evaluation and testing, and were showcased at the U.S. Army's C4ISR On-the-Move testing environment last month at Fort Dix, New Jersey, where they received positive feedback by senior leaders who make critical research, development and acquisition investment decisions.

As the Bethesda blog conveniently points out, the entirety of Fallout 3's downloadable addendums -- from forays into virtual Alaska to intergalactic excursions -- are half off their normal asking price this week. At 400 MS Points ($5) a pop, you'll only be $25 less prepared for Fallout: New Vegas. No worries, though -- we're pretty sure the employees at your local GameStop will happily accept Nuka Cola bottlecaps in place of US currency should you be a few pennies short come October 19.
Fallout: New Vegas is 100% complete.
All is right with the world.
Fallout New Vegas PC Specs
Enhanced for: Multicore
System Requirements*
Windows 7, Vista, XP

10GB free hard drive space

Dual Core 2.0 Ghz

Video Card
NVIDIA Gforce 6 Series
ATI 1300 XT series minimum