But will they be locked forever? Probably not. "Of course we plan to have a resurrection scroll, maybe DLC or something", says Mateusz Kanik from developers CD Projekt, a workaround that sounds just as insane as the idea of a "one shot" role-playing game itself.
The move was partly inspired by the success of Demon's Souls, 2009's role-playing game that was notorious for its difficulty and lack of forgiveness for players that made mistakes.
Those terrified by the idea of a long and lasting death, don't worry; "insane" mode is the hardest of four difficulties, so those who just want a stroll through the woods can scale it back to something easier.
Witcher 2's insane difficulty revealed [Eurogamer]
[Source: Kotaku]