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DLC has become a staple of modern day gaming. For those unfamiliar with the term, it stands for downloadable content. Nowadays, it isn't a surprise to see an announcement of a new map pack for your shooters, or more quests for your RPG's, or more levels for your real time strategy games. Most of the time, the quality of the DLC equals that of the game on the disc. So why isn't this content on the disc when you buy it? It's hard for me to believe that the concepts for the DLC, specifically map packs for shooters, were formulated too late to be on the disc. Games should not have DLC, because when I pay $60, I'm expecting a full game. Not half of the entire package.
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Two months ago, Dead Island was released to the world with great reception, shipping approximately two million units in its first week of release. With success like that, a sequel seemed like the obvious decision for developers Deep Silver and Techland to make. Earlier this week, news site Siliconera noticed a trademark filed by Techland under the name "Dead World". No comments have been made by either developer, but I think that making the assumption of this being the foundation of a Dead Island sequel would not be far fetched. |
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