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Bethesda has confirmed that Skyrim will not contain armor or weapon degradation, which means no hard-earned coin need be spent on repairs.

According to Pete Hines, speaking on Twitter: “We replaced that w/ creating/improve weap/armor, instead of spending lots of time getting them back to where they were.”

In Skyrim, players will craft weapons and armor and improve them in the game, so there is no longer the need to have them repaired.

The Elder Scrolls V: Skyrim is out on November 11. Check out the developer diary for Xbox 360 posted earlier today, here.
                                                                                                                                                                                {VG247}

 
 
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Bioware gave their community the chance to choose how the default female version of Commander Shepard would look, and the response was HUGE! Out of the several options, redhead Shepard was declared the hottest! Let's be honest, you voted based on how hot they were, not how "badass" the looked. If you head on over to Mass Effect's Facebook Page, you can download a wallpaper of Ms. Shepard designed by one of Bioware's concept artist, Patryk Olejniczak. Did you vote for the redhead? Would you prefer a different model of female Shepard? Be sure to leave a comment and gives us your thoughts!

 
 
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Bioware and Darkhorse have announced The Art of the Mass Effect Universe, which is a large hardcover collectors’ volume featuring Mass Effect 3 concept art, and other graphical aspects to the game.

The press release didn’t state what else you would find within the pages, but likely more information will be revealed before it drops in February 2012. Once released, it will run you $39.99 and since details are so minuscule, we’re also unsure whether or not this is the same art book included in the Mass Effect 3 Collector’s Edition. We will send a mail and ask for you. Hopefully, we’ll hear something back on Monday after PAX Prime is finished.



{VG247}

 
 
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BioShock Infinite tells an emotionally-charged story, but to accomplish this Irrational Games had to spend a lot of time in the recording booth. During a panel at PAX 2011, Irrational Game’s Ken Levine, and voice actors Troy Baker and Courtnee Draper talked about this experience. 

Here are a few interesting tidbits that came up during the panel:
  • Ken Levine didn’t meet any of the actors from the first BioShock, he only ever talked to them over the phone before recording sessions, but for Infinite he was extremely hands on, often getting in the recording booth to help out the actors.
  • The actress who plays Elizabeth – Courtnee Draper – is going to law school, and was actually about to quit acting when she got offered the part for BioShock Infinite. She actually hadn’t heard of BioShock before her audition.
  • The Uncharted games really inspired Ken Levine while working on BioShock Infinite.
  • Few of the dramatic sequences in BioShock Infinite are not truly scripted. BioShock Infinite has a system that watches for cool opportunities to introduce dialogue sequences, so the game’s story will evolve differently for every player.   
  • Ken Levine wanted every line of dialogue to sound perfect, so a lot of time was spent rerecording lines. Three lines, in particular, proved to be so challenging that it took the team over an hour to record what they wanted.
  • At least one scene in the game was not originally planned for the game, but was pieced together using ad libs and extra lines from other recording sessions.
  • During one particularly difficult recording session, actress Courtnee Draper was having trouble working up the emotions necessary to deliver her lines, so Draper encouraged the actor who plays Booker DeWitt (Troy Baker) to start berating her until she was in tears. Finally she was able to deliver her lines perfectly.

{GameInformer}

You can click this link if you'd like to see some footage from the recording sessions that Irrational presented at the panel. The first video features the recording of the emotional line "You were right" from the demo, and how Troy yelled at and degraded Courtnee so she could get the emotion just right tat was required for that line:

 
 
Below this article, a slideshow is playing with some eye raping pictures of a custom Skyrim 360, two of which are being given away at PAX right now. But don't worry, because this rape is statutory. Currently, as this article is typed, Todd Howard of Bethesda is giving PAX goers a walkthrough of Skyrim. After this event, two lucky attendees of the presentation will walk away with one of these 360s'. Luckily, Bethesda has given word that more of these 360s' will be given away between now and the release date of November 11th. No details yet, but the lucky receivers will be chosen through contests. Now, feast your envious, jealousy filled pupils upon this rad machine that myself and most likely yourself would kill for. Literally. 
 
 
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According to supposed leaked online marketing materials dug up by a Destructoid reader, it would appear that Disney Interactive Studios is giving Mickey Mouse and Oswald the Lucky Rabbit a second shot in Disney Epic Mickey 2. Along with four potential box art designs for the game, a detailed description lists the game for PlayStation 3, Xbox 360, and Wii.


{GameInformer}


Click "Read More" to see the rest of the story on this new rumored title!

 
 
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Fans attending PAX can also head over to Halo Fest, a huge celebration of the franchise going on all weekend. We went to a press preview event to see what Microsoft planned to show off to fans.

The one Firefight map in the game is fully playable. It's called Installation 04 and is inspired the second level, called "Halo," from the first game. We defended the Forerunner spire from endless Covenant dropships along an idyllic cliffside. One new feature of this map is that NPC ally characters, the ODSTs, join Firefight for the first time to help take down enemies. This is especially made for players who want to dip into Firefight when none of their friends are online.

In addition to trying out the previously announced Beaver Creek and Damnation maps in competitive multiplayer, we also got to try out the just revealed Timberland and Prisoner maps. All of the revisited maps in Halo Anniversary have a classic layout that ties closely to the original version and an updated layout that adds in some fresh elements. 

Click "Read More" for the full list of details coming out of Halo Fest!

{GameInformer}


 
 
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If you're on the fence about which platform to play Bethesda's upcoming game The Elder Scrolls V: Skyrim, Microsoft has announced something that it's hoping will tip your scales toward the Xbox 360. The two companies have revealed that the first two DLC add-ons for the game will be coming to the 360 first.

The exclusivity deal expires after 30 days, so PS3 and PC players won't be left out entirely. There's no word yet on when these add-ons will be coming, what they'll contain, or how much they'll cost. It's interesting to note that the announcement specifies that the first two packs are exclusive. If past Bethesda games are any indication, there's likely to be much more where that came from.

Before you start gloating, Xbox fiends, it's probably wise to make sure these add-ons are worth getting in the first place.

{GameInformer}                                                                                                                                                                                                         

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If you're attending PAX this year, make sure you head over to the Warner Bros. booth. There, you can register to win a 100% free, brand new Batman Arkham City Xbox 360 Slim. As of now, this one of a kind custom 360 designed with Arkham City imagery will only be available at PAX in Seattle, Washington. Even if you aren't a fan of the game or of the Xbox, go ahead and register. If you win, you could make some BIG bucks with this on the good 'ol Ebay.


 
 
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Gabe Newell has said one of the goals Valve has set with Counter-Strike: Global Offensive is the inclusion of cross-platform play.

Speaking in a video interview with PC Games at Gamescom, Newell said Valve feels gamers shouldbe able to play together no matter what platform they are using.

“We never want to create these ‘islands of players’,” he said. “You have to be sensitive to control differences, and make sure you’re accommodating that, but, you know, our view is players should be able to play as part of a community on whatever device they can.

“You know, sometimes there are contractual, or other issues that make that hard, where somebody, a platform holder doesn’t want you to do that for whatever reason, but our preference is always to let customers play and be part of the larger community.”

CSGO is targeted for release in early 2012 and will be playable at this year’s PAX Prime and Eurogamer Expo 2011.                                                                                                                                                                           

                                                                                                                                                                                                                       {VG247}