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[Kotaku]
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The Playstation Portable 2, codenamed the NGP, is a sexy beast packed with touch controls, dual analog sticks, a sexy OLED screen and built-in 3G.
CLICK TO ENLARGE [Kotaku]
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Rockstar has released a few screenshots of a crime scene you will head as Detective Cole Phelps in L.A. Noire.
In the game, players will rise through the ranks of the LAPD as they try to solve cases across five different department crime desks – the worst of which is Homicide. Seems like Los Angeles is being “terrorized with a series of horrific murders perpetrated on young women,” and as each case is reported, it’ll be up to the player to bring the culprit to justice. The screenshots below provide glimpses of the evidence the killer left behind. Each was seen in moving form during Monday’s trailer. Rockstar also said that the official website for the game will launch tomorrow, with a bit more on the Homicide crime desk including high-res versions of these and other new crime scene screens. L.A. Noire releases in the US on May 17, and in Europe on May 20 on PS3 and Xbox 360. [gamenewshq] - No level cap
- Choose all perks with one character - Technically speaking, Skyrim is an evolution within The Elder Scrolls, not a revolution - Different properties for all weapons, take advantage of them by choosing the right perks - Maces ignore a percentage of armor - Axes have bleed damage over time - Quickly revisit locations you have previously visited - Game is as big as Oblivion - 5 big cities - Over 130 dungeons - “Low-Fantasy” (game does not look as vibrant, vivid as Morrowind, more like Oblivion) - The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing ‘useless’ quests when you lay aside the Main Quest. - Dragons aren’t rare - Dungeons will be locked at their level once you have been there - In a dungeon, it will remain lvl 5 when you entered it on lvl 5 - Dungeons don’t change difficulties throughout a game save after you’ve entered one - Read in-game books in 3D - 3D-preview in the Flash-based inventory for all items - Twist, turn, rotate the items - Will sometimes need to figure out puzzles by analyzing 3D previews - Armor, weapons, small rings and herbs can be explored in great deal and viewed in 3D - All items can be previewed in the inventory screen - The Dark Brotherhood is back - More traps and puzzles - Around 20 hours for the main story - Hundreds of additional hours for more quests - Get stronger as you kill dragons - A piece of a dragon’s soul will be transferred to yours - Special animations for sneak kills with daggers - Team is looking at how they can improve facial expressions and animations - No Kinect support “We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course.” “It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, ‘No’.” – Todd Howard “Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow’s impact. We liked this mod so much, that we implemented it in Skyrim by default.” – Todd Howard [gamingeverything] The Xbox 360 launched in November 2005 with a handful of titles, but it wasn’t until The Elder Scrolls IV: Oblivion released in the following March that gamers truly understood the power of next-generation consoles. The vast and impressively detailed open world of Oblivion won over critics and gamers alike with cutting edge graphics, high dynamic range lighting, and the innovative Radiant AI technology that endowed non-player characters with decision-making abilities and daily routines. Taken in combination, these technologies created a fantasy setting that felt more alive and vibrant than any role-playing predecessor. In the five years since Bethesda last visited Tamriel, the studio honed its chops with the post-apocalyptic hit Fallout 3. Many of Fallout's technological refinements carry over to The Elder Scrolls V: Skyrim, but Bethesda Studios has also developed and contracted a suite of technological tools that allow the team to reach far beyond anything they've done before. For the Full Article click READ MORE ->Focus Features has debuted the new poster for director Joe Wright's Hanna, the suspense thriller opening in theaters on April 8. Raised by her father (Eric Bana), an ex-CIA man, in the wilds of Finland, Hanna's (Saoirse Ronan) upbringing and training have been one and the same, all geared to making her the perfect assassin. The turning point in her adolescence is a sharp one; sent into the world by her father on a mission, Hanna journeys stealthily across Europe while eluding agents dispatched after her by a ruthless intelligence operative with secrets of her own (Cate Blanchett). As she nears her ultimate target, Hanna faces startling revelations about her existence and unexpected questions about her humanity. [ComingSoon.net] Sherlock Holmes 2
Release Date: December 16, 2011 Studio: Warner Bros. Pictures Director: Guy Ritchie Screenwriter: Kieran Mulroney, Michele Mulroney Starring: Robert Downey Jr., Jude Law, Noomi Rapace, Jared Harris, Eddie Marsan, Stephen Fry, Gilles Lellouche Genre: Action, Adventure, Mystery MPAA Rating: Not Available Official Website: Sherlock-Holmes-movie.com Review: Not Available DVD Review: Not Available DVD: Not Available Movie Poster: Not Available Production Stills: View here [ComingSoon.net] One of the worst parts about the original Spiderman movies was that Sam Raimi took away the best part about Spiderman. He was human with spider characteristics, not a human/spider. The comic and cartoon showed off Peter Parker's smarts and knack for technology and science and showed how he "crafted" wrist-shooters with home-brewed "web" made from nylon and some sticky stuff. This important feature was the focal point of many bad situations where Spidey ran out of web and had to use his wits to defeat his foes. From the debut poster its hinted that Spiderman will wield mechanical web-slinging devices. Yay for fanboys. [ComingSoon.net] Before getting his feet wet in the game industry, now executive producer of Bethesda Game Studios Todd Howard came close to working for Circuit City instead. "I actually majored in finance, while trying to skip all my classes and write games in college," he says. "But actually, to make my parents proud, I went and did the college interview thing, and got called back to a second interview at the corporate headquarters of Circuit City. I'm like, 'I'm gonna get this corporate finance job at Circuit City -- it's gonna be awesome.' And they denied me, so I was like, 'F*** them -- this is terrible. I'm just gonna make games.'" [Ugo] |
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